Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
Final Countdown →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. | |||||
password:95308449 | |||||
Average Rating Score | 8.8(39) |
- Card Info
- Card Reviews (39 rating scores)
- Decks with Final Countdown (122 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Final Countdown" card reviews and rating scores
8.8(39) |
|
74% | (29) | ||
17% | (7) | ||
7% | (3) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/03/05 11:44
2023/03/05 11:44
One of the special victory cards, with the loosest success conditions and cost.
You don't need another card, just pay 2000 LP.
20T is long, but it counts each other's turns, so after activation
If you finish your opponent's turn 10 times, you win there.
There is also a dedicated deck for him who activates this card and solidifies with defense cards to aim for victory while delaying.
Even in the 2012 world tournament, he was named in one corner of the tournament.
The downside is that if you can't draw this card on your first hand, you'll fall into dire poverty.
In speedy duels, the delay deck itself tends to disappear year by year because the wind continues to blow against it, and now 20T duels are almost non-existent.
Still, when Mystic Mine was usable, its powerful locking performance
It was adopted as one of the winning lines because it was possible to delay a large amount.
You don't need another card, just pay 2000 LP.
20T is long, but it counts each other's turns, so after activation
If you finish your opponent's turn 10 times, you win there.
There is also a dedicated deck for him who activates this card and solidifies with defense cards to aim for victory while delaying.
Even in the 2012 world tournament, he was named in one corner of the tournament.
The downside is that if you can't draw this card on your first hand, you'll fall into dire poverty.
In speedy duels, the delay deck itself tends to disappear year by year because the wind continues to blow against it, and now 20T duels are almost non-existent.
Still, when Mystic Mine was usable, its powerful locking performance
It was adopted as one of the winning lines because it was possible to delay a large amount.
アルバ
2023/01/23 22:25
2023/01/23 22:25
It is a special victory card that is completely complete with one card, and compared to other special victories, the activation condition is only to be able to pay 2000 of his LP, and the thing to protect in order to obtain a special victory is only his own LP. No matter how much time it takes, the effortlessness is attractive.
Now that inflation has progressed, it's much harder to survive 20 turns than it used to be, but the quality of resource supply cards and life extension cards has greatly improved, and it's not uncommon to not even include Feather Duster in the main, so I'm restrained. You can survive unexpectedly if you get stuck with a high-strength permanence.
In match battles, there are problems with meta cards and time limits, but in single battles, I think it's a card that can still be played unexpectedly.
Now that inflation has progressed, it's much harder to survive 20 turns than it used to be, but the quality of resource supply cards and life extension cards has greatly improved, and it's not uncommon to not even include Feather Duster in the main, so I'm restrained. You can survive unexpectedly if you get stuck with a high-strength permanence.
In match battles, there are problems with meta cards and time limits, but in single battles, I think it's a card that can still be played unexpectedly.
ブルーバード
2023/01/23 11:36
2023/01/23 11:36
20 turns feels like a long time, but since the opponent's turns are counted, it's actually 10 turns.
A mine in a zero-yon environment that tends to be a long-term battle. If you accidentally shoot this card and get marshmallows or district B, it's over. Unlike 《Wave-Motion Cannon》, it cannot be removed, so the only countermeasures are to declare it divine.
After that, the value of this card gradually decreased as the environment became faster, but it still has the potential to shine if a brutal rock card such as Magic Bell Cave comes out.
A mine in a zero-yon environment that tends to be a long-term battle. If you accidentally shoot this card and get marshmallows or district B, it's over. Unlike 《Wave-Motion Cannon》, it cannot be removed, so the only countermeasures are to declare it divine.
After that, the value of this card gradually decreased as the environment became faster, but it still has the potential to shine if a brutal rock card such as Magic Bell Cave comes out.
ねこーら
2021/08/02 23:06
2021/08/02 23:06
Comprehensive evaluation: It is far from activation to victory.
If you activate it, it won't hinder your victory after 20 turns.
However, you need to protect it for 20 turns, and if you don't protect it with 《Mystic Mine》etc., it will be quite tough.
Or do you control it, but if you control it, you can win as it is in many cases.
If you pile up a mountain of defense cards, it will be difficult to draw this card next time, and if you incorporate some kind of search method, there will be few things to deal with, and in the first place, you will often win in a short time. I have a feeling.
《Destiny Board》remains on the field, but there are many cards that can be used as a means of protection, and support appears later, but this card has no such support.
For the time being, this card can be used as a bluff, and the opponent may make a mistake in judgment.
If you activate it, it won't hinder your victory after 20 turns.
However, you need to protect it for 20 turns, and if you don't protect it with 《Mystic Mine》etc., it will be quite tough.
Or do you control it, but if you control it, you can win as it is in many cases.
If you pile up a mountain of defense cards, it will be difficult to draw this card next time, and if you incorporate some kind of search method, there will be few things to deal with, and in the first place, you will often win in a short time. I have a feeling.
《Destiny Board》remains on the field, but there are many cards that can be used as a means of protection, and support appears later, but this card has no such support.
For the time being, this card can be used as a bluff, and the opponent may make a mistake in judgment.
死なない男
2021/02/16 20:01
2021/02/16 20:01
Pay 2000 LP and win the duel 20 turns after activation.
Simple special victory card.
There are no particularly brutal combos, and the road to special victory is only to endure 20 turns, but as expected, in the current high-speed environment, one or two defense cards can't catch up, so
As much as possible, permanent strong locks such as 《Messenger of Peace》, Magical Cave, Inspect Border, etc. are required.
Also, if the opponent is his Exodia, the defeat is almost certain.
It looks strong, but in his current deck environment, it's a card that isn't that strong.
Simple special victory card.
There are no particularly brutal combos, and the road to special victory is only to endure 20 turns, but as expected, in the current high-speed environment, one or two defense cards can't catch up, so
As much as possible, permanent strong locks such as 《Messenger of Peace》, Magical Cave, Inspect Border, etc. are required.
Also, if the opponent is his Exodia, the defeat is almost certain.
It looks strong, but in his current deck environment, it's a card that isn't that strong.
みめっと
2020/07/02 19:48
2020/07/02 19:48
Countdown Deathforce.
Once activated, all you have to do is wait for the specified number of turns to pass, making it a high-level specification for a special victory card.
The required number of turns is 20 turns for each other, and 10 turns for the opponent's turn.
The current environment is so fierce that there are many cases where you can't escape even if you activate it on the first turn.
If you have a special search & a monster that advances 3 counts if it's already activated, or his spell card...
If you can make 《One Day of Peace》on the final turn, it will be an ecstatic winning run.
Once activated, all you have to do is wait for the specified number of turns to pass, making it a high-level specification for a special victory card.
The required number of turns is 20 turns for each other, and 10 turns for the opponent's turn.
The current environment is so fierce that there are many cases where you can't escape even if you activate it on the first turn.
If you have a special search & a monster that advances 3 counts if it's already activated, or his spell card...
If you can make 《One Day of Peace》on the final turn, it will be an ecstatic winning run.
サンパイ
2020/02/24 7:45
2020/02/24 7:45
A card that boasts a formidable strength in a dedicated Deck. It's difficult to keep up with the faster environment, but it's easy to handle in a special victory deck because you can win after waiting 20 turns.
シエスタ
2019/01/07 8:54
2019/01/07 8:54
It's a card that makes you feel like "I've endured it!"
It has a simple but powerful effect of paying LP and winning 20 turns later.
As long as you use this card, it's going to be his deck construction that's quite different from normal beatdowns, so it also has secondary effects that are easy to rot, such as opponent's monster effect meta and removal.
However, it also resonates here to a greater or lesser extent. Anyway, it tends to be a tactic that just endures, so it's monotonous and the meta itself is easy to stretch.
Currently, the speed is increasing and the number of powerful Effect Monsters is increasing, so it will be painful if you are caught poorly or taken ahead and completely suppressed. You may be abused.
I think it's a card for experts who are simple but difficult to reach. To be honest, it feels like a troublesome card that I don't want to deal with.
It has a simple but powerful effect of paying LP and winning 20 turns later.
As long as you use this card, it's going to be his deck construction that's quite different from normal beatdowns, so it also has secondary effects that are easy to rot, such as opponent's monster effect meta and removal.
However, it also resonates here to a greater or lesser extent. Anyway, it tends to be a tactic that just endures, so it's monotonous and the meta itself is easy to stretch.
Currently, the speed is increasing and the number of powerful Effect Monsters is increasing, so it will be painful if you are caught poorly or taken ahead and completely suppressed. You may be abused.
I think it's a card for experts who are simple but difficult to reach. To be honest, it feels like a troublesome card that I don't want to deal with.
備長炭18
2018/03/30 18:10
2018/03/30 18:10
One of the special victory cards that if activated, the victory (defeat) will be confirmed after 20 turns counting each other's turns.
It will be important to use hand trigger defense cards, intimidate, reconcile, and general-purpose draw cards to activate this quickly and survive the turn.
It will be important to use hand trigger defense cards, intimidate, reconcile, and general-purpose draw cards to activate this quickly and survive the turn.
アキ
2018/03/06 20:15
2018/03/06 20:15
A spell card that pays 2000 LP and gives you a special victory after 20 turns have passed since the turn it was activated. If you don't interfere with the activation, you can win a special victory after 20 turns, so I don't think it's too difficult to achieve in the current environment with plenty of defense cards. I haven't been able to make it even once...
如月
2017/11/09 20:11
2017/11/09 20:11
It says 20 turns later, but the opponent's turn is actually 10 turns, so if you use the fire clock, you can reduce the opponent to 8 turns!
There are many defensive cards such as Amulet Sword for 3 turns, 《Frozen Soul》for 1 turn, etc., so if you make one, it's a Deck that's almost guaranteed to win.
However, if it's his Deck (which I made) that seals Cyclone Axis, it can wipe out all face-down cards. It's amazing because some people have jackpots for that purpose~
There are many defensive cards such as Amulet Sword for 3 turns, 《Frozen Soul》for 1 turn, etc., so if you make one, it's a Deck that's almost guaranteed to win.
However, if it's his Deck (which I made) that seals Cyclone Axis, it can wipe out all face-down cards. It's amazing because some people have jackpots for that purpose~
なす
2017/08/18 20:31
2017/08/18 20:31
One of the special victory condition cards. The cost is 2000 LP, and victory is confirmed after 20 turns.
Where you want to surpass firmly with a defense card.
You can advance the count with 《Pyro Clock of Destiny》.
Where you want to surpass firmly with a defense card.
You can advance the count with 《Pyro Clock of Destiny》.
負導師
2016/06/25 2:37
2016/06/25 2:37
This is the real 《Chicken Game》
Dodge the opponent's pursuit for 10 turns and finish!
The strength is that once you allow the activation, you can't stop it anymore
However, the biggest problem is how to draw this quickly and survive the opponent's fierce attack for 10 turns.
Compared to other special victories, it's easy, but don't overdo it, as your opponent won't look good.
Dodge the opponent's pursuit for 10 turns and finish!
The strength is that once you allow the activation, you can't stop it anymore
However, the biggest problem is how to draw this quickly and survive the opponent's fierce attack for 10 turns.
Compared to other special victories, it's easy, but don't overdo it, as your opponent won't look good.
魔法使い族好きの人
2016/06/24 21:56
2016/06/24 21:56
Just, just be patient.
A trauma card that can easily win a special victory if you build his deck around it, as you can win if you endure it for 20 turns.
A trauma card that can easily win a special victory if you build his deck around it, as you can win if you endure it for 20 turns.
ミシガン州知事
2016/06/23 0:44
2016/06/23 0:44
One of our special wins.
Among the many special victories, this one is relatively easy to achieve.
You can win after 20 turns, so you can win if you survive the opponent's attack for 10 turns.
His Deck, which is specialized for this card with 《Gold Sarcophagus》and defense cards, is called [Final Countdown Deck].
It is relatively easy to achieve even if you aim for a special victory, so it is recommended for those who say "I want to win with a special victory!"
If your opponent is a beatdown type, you'll almost certainly win unless there is an accident that Final Countdown won't come. Even against Metabeat type opponents, you can aim for it because it can spoil certain cards.
However, beatdowns (monster attacks) make him weak against his deck that doesn't drop LP to 0.
Exodia and Burn Deck opponents will probably be killed before 20 turns have passed.
By the way, overseas, this card and Gold Sarcophagus are restricted cards, so be prepared that winning with Final Countdown under overseas rules will be even more difficult than in Japan.
Among the many special victories, this one is relatively easy to achieve.
You can win after 20 turns, so you can win if you survive the opponent's attack for 10 turns.
His Deck, which is specialized for this card with 《Gold Sarcophagus》and defense cards, is called [Final Countdown Deck].
It is relatively easy to achieve even if you aim for a special victory, so it is recommended for those who say "I want to win with a special victory!"
If your opponent is a beatdown type, you'll almost certainly win unless there is an accident that Final Countdown won't come. Even against Metabeat type opponents, you can aim for it because it can spoil certain cards.
However, beatdowns (monster attacks) make him weak against his deck that doesn't drop LP to 0.
Exodia and Burn Deck opponents will probably be killed before 20 turns have passed.
By the way, overseas, this card and Gold Sarcophagus are restricted cards, so be prepared that winning with Final Countdown under overseas rules will be even more difficult than in Japan.
浪漫神
2016/04/28 20:58
2016/04/28 20:58
A card that the opponent hates but is normally strong.
Surrender gracefully against Burn or other special win opponents.
Surrender gracefully against Burn or other special win opponents.
あだ
2016/02/06 0:20
2016/02/06 0:20
When the countdown is activated, the mission "Survive 10 Lightning attacks!" will be activated.
Whether Russ P comes out or Pen Maji comes out, you can easily achieve it by using various Friche defense cards.
Whether Russ P comes out or Pen Maji comes out, you can easily achieve it by using various Friche defense cards.
迷走の聖刻印
2016/02/05 21:02
2016/02/05 21:02
This card is not evaluated as a stand-alone performance, but it will demonstrate its strength by making his Deck based on this card.
The only way to win is to draw this card first and then pray for the other party's accident.
The only way to win is to draw this card first and then pray for the other party's accident.
カンノーネ
2015/08/22 23:26
2015/08/22 23:26
Exo, unlike 《Destiny Board》, etc., do not know the opponent's interference
The only win condition is to live for 20 turns. The opponent must be defeated during the 10 turn attack chance. This bitterness.
If you pack defense cards, you should be able to live for 20 turns.
However, it's so boring that the opponent you're playing against will die, so let's play it with friends.
The only win condition is to live for 20 turns. The opponent must be defeated during the 10 turn attack chance. This bitterness.
If you pack defense cards, you should be able to live for 20 turns.
However, it's so boring that the opponent you're playing against will die, so let's play it with friends.
EXデッキ焼き
2015/07/17 13:38
2015/07/17 13:38
This card, which is said to be the least difficult to achieve among the many special victory cards, this card, the means to search for it, and the Countdown Deck, which consists of as many defense cards as possible, probably have a higher success rate than EXO. It's a normal spell, so once it's activated, it can't be stopped. It's a very interesting card, but if you use it with your friends, it will be hated like an infinite loop, so you'll need to be prepared to use it.
シロタ
2015/03/06 1:03
2015/03/06 1:03
A card that can win just by defending it once activated.
The more defense cards you have, the stronger it gets, but it's not as bad a card as the last battle. However, if you use it, the other party usually makes a bitter face.
The more defense cards you have, the stronger it gets, but it's not as bad a card as the last battle. However, if you use it, the other party usually makes a bitter face.
かのん
2015/03/05 19:54
2015/03/05 19:54
As time goes on, I get stronger, but the people around me also get stronger.
In the old days, we combined roar, reconciliation, rock, reverse...
And now even more powerful cards such as Fader and Scarecrow have appeared, and the defense is harder than before.
The weak point of this card is that sometimes you can't draw this card at all.
Being vulnerable to touches and rulers.
Also, it's not as good as the environment deck, but it's a deck that's easy to hate.
Please stop using it too much
In the old days, we combined roar, reconciliation, rock, reverse...
And now even more powerful cards such as Fader and Scarecrow have appeared, and the defense is harder than before.
The weak point of this card is that sometimes you can't draw this card at all.
Being vulnerable to touches and rulers.
Also, it's not as good as the environment deck, but it's a deck that's easy to hate.
Please stop using it too much
おみのづえSP
2013/12/16 12:44
2013/12/16 12:44
Boy... this is despair. … End of turn.
It is a special victory card that wins if you endure 20 turns, and among special victories, he is as easy to arrange as Exodia.
Pay 2000 LP, but even that can be an advantage by using a way out.
The natural enemy is the ruler. I want to buy time with 《Kuriphoton》Roar of Reconciliation because it can block Scarecrow Fader.
Personally, I fantasize that he has a Bujin hidden and the Bujin axis countdown sounds interesting, but it's probably not good.
By the way, if the ban and restrictions are lifted, a countdown one kill is also possible. If there is no interference from the opponent, the success rate is quite high. Well, it's natural because I use makyura.
…and then I found out that you can do a countdown one-kill without using a macular. If Mind Augus gets serious, it's like this.
It is a special victory card that wins if you endure 20 turns, and among special victories, he is as easy to arrange as Exodia.
Pay 2000 LP, but even that can be an advantage by using a way out.
The natural enemy is the ruler. I want to buy time with 《Kuriphoton》Roar of Reconciliation because it can block Scarecrow Fader.
Personally, I fantasize that he has a Bujin hidden and the Bujin axis countdown sounds interesting, but it's probably not good.
By the way, if the ban and restrictions are lifted, a countdown one kill is also possible. If there is no interference from the opponent, the success rate is quite high. Well, it's natural because I use makyura.
…and then I found out that you can do a countdown one-kill without using a macular. If Mind Augus gets serious, it's like this.
ファイア野郎
2013/12/15 10:01
2013/12/15 10:01
One of the special victory cards.
After activating it, all you have to do is endure it so that your LP doesn't drop to zero.
There are plenty of defense cards such as 《One Day of Peace》, 《Swift Scarecrow》, and 《Battle Fader》,
It is said to be a special victory condition that can be achieved very easily.
Combined with the above defense cards, his normal deck boasts an impregnable impregnable wall,
Be aware that if you use it too much, you will be disliked.
After activating it, all you have to do is endure it so that your LP doesn't drop to zero.
There are plenty of defense cards such as 《One Day of Peace》, 《Swift Scarecrow》, and 《Battle Fader》,
It is said to be a special victory condition that can be achieved very easily.
Combined with the above defense cards, his normal deck boasts an impregnable impregnable wall,
Be aware that if you use it too much, you will be disliked.
聖なる破壊
2013/08/04 19:57
2013/08/04 19:57
The easiest card for special wins. Defend Fader, Scarecrow, Reconciliation, 《Threatening Roar》, and more to win.
The most difficult thing about competitions is that you buy time by telling your opponent, "I'll think about it." It's to recover with flying squirrels, < Rainbow Life >, and golden ladybugs and use extra duels.
Conversely, it would be a problem if defense cards were too limited.
The most difficult thing about competitions is that you buy time by telling your opponent, "I'll think about it." It's to recover with flying squirrels, < Rainbow Life >, and golden ladybugs and use extra duels.
Conversely, it would be a problem if defense cards were too limited.
終焉中毒
2013/01/22 14:46
2013/01/22 14:46
The problem is that it is hated as "delayed delay" in free and competitions. If you think it's unusual, it's a challenge with a countermeasure Deck. It's a "winning card" with a bad track record, but I don't think there's a card that has been completed so far.
オンリー・MARU氏
2012/10/21 19:15
2012/10/21 19:15
20 turns seems long but surprisingly short.
Victory is right in front of you if you wait, so you endure with scarecrows, faders, and 《One Day of Peace》.
It is also a serious deck.
Victory is right in front of you if you wait, so you endure with scarecrows, faders, and 《One Day of Peace》.
It is also a serious deck.
そうだ、ロリコンだ
2012/07/06 10:13
2012/07/06 10:13
It's just a job to activate and endure.
It seems difficult to withstand 20 turns, but it's not.
Draw assistance with card cars and mystic vipers. Monsters such as 《One Day of Peace》, traps that stop attacks, scarecrows and faders that end the battle phase. 《Upstart Goblin》may be a good way out.
Just endure by making full use of various cards. However, the opponent generally dislikes it, so be prepared to use it.
It seems difficult to withstand 20 turns, but it's not.
Draw assistance with card cars and mystic vipers. Monsters such as 《One Day of Peace》, traps that stop attacks, scarecrows and faders that end the battle phase. 《Upstart Goblin》may be a good way out.
Just endure by making full use of various cards. However, the opponent generally dislikes it, so be prepared to use it.
7474
2011/06/21 21:41
2011/06/21 21:41
This card is certainly strong, but it looks like it will be banned sooner or later.
とき
2011/04/13 12:52
2011/04/13 12:52
Pull! shoot! wait! win!
If you make full use of Fader, Scarecrow, Zero Gardner, etc. and build an impregnable defense, it's really solid.
20 turns seems like a long time, but your opponent's chance is 10 turns because you count your own turns.
As a very terrifying land mine deck, I have a feeling that it will mercilessly crush opponents who are inadequate or have no luck.
If you make full use of Fader, Scarecrow, Zero Gardner, etc. and build an impregnable defense, it's really solid.
20 turns seems like a long time, but your opponent's chance is 10 turns because you count your own turns.
As a very terrifying land mine deck, I have a feeling that it will mercilessly crush opponents who are inadequate or have no luck.
NEOS
2010/12/14 20:52
2010/12/14 20:52
If you activate this card, you can aim for automatic victory.
There is also a dedicated Deck. You can activate it with his normal Deck, but you have to negotiate the cost.
20 turns is pretty long.
There is also a dedicated Deck. You can activate it with his normal Deck, but you have to negotiate the cost.
20 turns is pretty long.
スクラップトリトドン
2010/12/09 21:53
2010/12/09 21:53
Among the special victory cards, this card is said to be the easiest.
After all, once you activate it, you only have to wait 20 turns.
After activating it, all you have to do is use various cards to solidify the lock, so it's a pretty heinous card as a landmine even in tournaments.
In that sense, it may be the special victory card closest to being banned (except for the banned last battle)...
After all, once you activate it, you only have to wait 20 turns.
After activating it, all you have to do is use various cards to solidify the lock, so it's a pretty heinous card as a landmine even in tournaments.
In that sense, it may be the special victory card closest to being banned (except for the banned last battle)...
B
2010/09/29 18:52
2010/09/29 18:52
A card that often appears in tournaments even in the beatdown era.
It is very possible that a little inspiration could lead to further status.
It is very possible that a little inspiration could lead to further status.
カディーン
2023/07/24 18:46
2023/07/24 18:46
asd
2024/11/24 11:53
2024/11/24 11:53
クリムゾン・ノヴァ
2024/11/19 22:34
2024/11/19 22:34
2012/11/04 19:01
problem
・If the count does not come from the first turn to the third turn...
・ Activate this card → How to get around after being negate.
・What to do when facing burn or special victory opponents.
Conversely, other than that, it's a strong card that isn't too scary.
・If the count does not come from the first turn to the third turn...
・ Activate this card → How to get around after being negate.
・What to do when facing burn or special victory opponents.
Conversely, other than that, it's a strong card that isn't too scary.
Decks with "Final Countdown"
* is adopted as a key card.
● 2015-02-01 45 Ra's funny Deck★
● 2012-02-24 Anti-Gachi countdown★
● 2011-11-15 Final Countdown!★
● 2014-01-22 Shin, can a person fight a duel with only a special victory? Neo
● 2015-08-18 Counter & Beat!
● 2013-01-05 Judgment cry countdown
● 2013-05-30 Countdown Ghostrick
● 2013-02-25 Final Countdown★
● 2015-12-11 Full Spell
● 2012-08-03 Deck that probably won't lose
● 2013-11-16 Harassment-specific ghost countdown
● 2022-11-23 The opponent is also pale! Deck for absolute special victory
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXPERT EDITION Volume.1 | EE1-JP253 | 2004-09-23 | Normal |
Threat of the Dark Demon World | 305-038 | 2003-02-20 | Normal |
QUARTER CENTURY LIMITED PACK | QCLP-JP022 | 2024-11-16 | Secret、Ultra |
Ranking and View Num
Rating Score Rank | 2,099 / 13,210 Cards |
---|---|
View Num | 79,070 |
Others
Japanese card name | 終焉のカウントダウン |
---|
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)